![payday 2 assault in progress shots fired payday 2 assault in progress shots fired](https://marriedbiography.com/wp-content/uploads/2017/03/Brent-Rivera-Lexi-Rivera-and-Brice-Rivera-MagCon-Boys.jpg)
Quicker reactions, aiming, positioning, and choices from the enemies will keep you on your toes, and make PAYDAY 2's slow, bulky enemy intelligence feel fresh again!Įnemies now use functionality for hurt animations, for satisfying staggering behavior, and on higher difficulties, will do different kinds of dodges that are quicker, and allow them to keep firing while dodging, leading to less enemy down time! Many changes have been made to some parts of the game's enemy artificial intelligence, enemies will now generally feel much, much smarter, with much more frequent movement from cops, see them dodge way more often at higher difficulties, and continuining to open fire while doing so! Hyper Heisting's enemy accuracy and focus delay are BUILT to work with the horde, with grouped up enemies being significantly more threatening and more likely to hit you than a single straggler very far away from the fight!Įnemy suppression has also been reworked to take into account the high enemy numbers, and no longer feels strange or inconsistent, certain enemies suppress more than others and have easily recognizeable differences in levels of suppression! PROXIMITY EQUALS DANGER, NUMBERS EQUAL THREAT!Ī big issue with PAYDAY 2's current state is that a single enemy that's 30+ meters away from the player is often enough just as threatening as having 30 of the same enemy at the 10m range, this is due to outdated design principles that are not rooted within the present game's balance, there used to be a lot less enemies back when PAYDAY 2 first begun, and even now, signs that enemy numbers should be less are clearly visible within the enemy balance. SWAT Turrets have been rebalanced and some of them given entirely new behaviors! Turret damage, health and shield health were all changed to be more bearable, and make for an entertaining mini-boss, and on higher difficulties above Hard, the AA-Turrets in Henry's Rock and the Crate Turrets in Murky Heists have a different firerate, higher damage and higher suppression, to make them harder but less frustrating, and more of an interesting dual boss fight! (Sadly, their firing sound doesn't match, but, those are the sacrifices one must make for cool as heck ideas and good videogame balance.) However, don't expect EVERYTHING to be easier! Getting melee'd by an enemy will now STAGGER YOU!!! Removing your ability to fire momentarily! Keep your distance! No more enemies that can instantly break armor and then kill you in one hit! All enemies have been rebalanced to prevent unreactable situations in semi-close range encounters, and have had their accuracy, aim delay, and damage tweaked to ensure minimal situations of sudden unreactable damage! Medics, Cloakers, Shields and other light-weight units now not only LOOK light, but have health that fits them as such!īulldozers have had their faceplate health fixed to be much stronger, and representative of their stature! Hyper Heisting touches up on player skills and perkdecks, enemy balance and appearances, and even straight up overhauls various systems or gamemodes while still keeping that "Vanilla" touch to all of it!īEGONE, CHEAP, TANKY ENEMIES!Įnemy health and player weapons have been tweaked to provide a fair balance between all weapon tiers, provided you have the raw skill to make it compete with other weaponry, even utility/backup weaponry which usually can't kill anything is now capable of doing it's job properly! There's also a variety of problems with Vanilla's enemy assets all being significantly broken for it's many alternative factions, and the lack of unit-variety that was present in the game's earlier life-span. PAYDAY 2's current Vanilla balance is troubled by a variety of issues, between the lackluster enemy-side balancing, the occasionally broken mechanics, the lacking enemy AI and the player-side stuff all being a complete mess, Vanilla has too many problematic design decisions to have the same enemy count as it does right now, 108 enemies on the map slows the AI performance to a crawl, and the damage on Death Sentence makes it so that the meta is heavily enforced to the point of making other options completely non-viable. "WHAT'S THE BIG DEAL? WHY SHOULD I CARE?"
#Payday 2 assault in progress shots fired mod
PAYDAY 2: Hyper Heisting is a rebalance mod inspired partially by Vanilla's gameplay, with a simple goal: Non-stop horde-based violence against extremely fast reactive AI!
![payday 2 assault in progress shots fired payday 2 assault in progress shots fired](https://jasondarkx2.com/assets/PD2-Piggy.jpg)
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